27 July 2017 @ 05:29 pm

Leave a message if you must but don't expect me to respond. I've got things to do.

26 July 2017 @ 01:19 am
a summary, more to follow in the comments.

on the 17th of last seed, 4E 201, imperial carriages carried jarl ulfric stormcloak, a group of his soldiers and other prisoners to helgen for a public execution. among them was brynhild, a nord woman caught while attempting to cross the border from cyrodiil back to skyrim after a long journey away from home. coincidentally her roots dated back to falkreath hold, though she'd been long gone and barely recognizable since her last time there.

unaligned with either side of the civil war, at least where official matters are concerned, she wasn't even listed to be executed yet by the imperial captain's orders she saw herself seconds from being beheaded — that is, until the dragon alduin attacked.

managing to escape with the help of ralof, one of the stormcloak prisoners, brynhild set off on a quest where she would discover much about herself: namely, her role as the (seemingly last) dovahkiin or dragonborn. her initial confusion after she defeated the dragon mirmulnir and absorbed his soul just miles away from whiterun was what set her off to meet the greybeards - and though they did their best to train her in the thu'um (dragon shout) and helped her master the shout of unrelenting force (fus ro dah), she initially rejected this legacy and took off as far from there as she could.

in months of adventuring through the nine holds, brynhild proved to be stellar thief and a skilled archer; relying very rarely on other weapons, she fell on the good graces of the daedric prince hircine and chose to wear his savior's hide with pride. she was imprisoned more than once, encountered the forsworn and hagravens, fought other dragons and, in one occasion, got in cahoots with the dark brotherhood (after not-so intelligently accepting one of their contracts; the mun would like to clarify here that they're playing their character as having joined but not being the listener because that's just way too much for one nord :D think of it as an unfinished questline even though it is very much finished). all of this (and more) before the dragons' attacks and the increasing instability of the civil war prompted her to make a serious decision in regards to accepting her fate.

at present time her ~canon point~ is in the dwemer ruin of blackreach. having recently met paarthurnax, brynhild left northwards in search of one of the legendary elder scrolls in hopes that it would help her defeat alduin once and for all.


in short, brynhild is very no-nonsense. it's not that she doesn't have a sense of humour or anything, but she has a very direct approach to problem-solving and doesn't enjoy tiptoeing around more than she necessarily has to already. as an archer, she's a skilled strategist; she's not the best but she feels as if she always has to do her best to be at least two steps ahead of her target. this is especially so, since despite her physical strength being good enough for her to hold her ground in a fair fight, she does not rely on heavy weaponry most of the time unless it's absolutely necessary.

though she has some very wavering morals where stealing and some degree of cheating her way through a situation are concerned, these do not mean she does not have values. as a nord, brynhild values her people and their heritage and though she tries to play off as a neutral party, she can't help but to feel a degree of resentment towards the empire for having lost her childhood, and towards the thalmor for prohibiting religious freedom in the province. as a woman, she values herself and her integrity and does not stand for anyone who looks down upon her for not being as bulky, as tall, as manly as other warriors. thankfully she doesn't seem to be the only one, either!

again, it's not that brynhild doesn't have a sense of humour - far from it, actually. she's not overly funny, but she cracks a few jokes here and there though they often come laced with a bit of sarcasm or to mask what could otherwise be a blunt observation. she's more about idly teasing someone and she'll generally take it as a challenge as well. nonetheless, a genuine insult is still that and might not easily be forgiven: the damage can go from a few harsh words, to fists, to a fit of blind rage (though it would take plenty plenty plenty of poking and prodding as very personal matters to ever get her in that sort of state).


quickly: she's of average height (around 170cm tall) and more of an athletic build though not without some curve to her frame. her skin is pale and marred with small spots and plenty of freckles, especially along her cheeks, nose and shoulders, as well as several scars along different parts of her body; not even her face is spotless, with one scar traveling down her right eye and another across her lip. her eyes are a clear grey-blue with a sharp look to them egged on by defined eyebrows. as for her hair, it's quite a dark brown passing off for black in bad lighting; the upper part of it is pulled back into a tight braid that ends midway with a small hairpiece, then falling loose down to her mid-back with the rest of it, with only a few small braids messily worked into it here and there. her hair is naturally wavy, not thin but also not very thick and strong and it often just looks messy. she wears very few accessories besides (occasionally) an amulet of talos or an amulet of mara
26 July 2017 @ 01:09 am
ahrk fin kel lost prodah, do ved viing ko fin krah,
tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau,
voth aan bahlok wah diivon fin lein!

nuz aan sul, fent alok, fod fin vul dovah nok,
fen kos nahlot mahfaeraak ahrk ruz!
paaz Keizaal fen kos stin nol bein Alduin jot,
Dovahkiin kos fin saviik do muz!
25 July 2017 @ 04:15 pm
It's Adventure Time! )
22 July 2017 @ 06:00 pm
Player Information
Name: Karma
Age: 28
Contact: icestrikes at Plurk, or you can always PM me.
Current characters: None right now.

Character Information
Name: Jaune Arc
Series: RWBY
Appearance: 1 2
Age: 18. He was 17 at the start of the series, and approximately 6-8 months have passed since Volume 3, so I'm estimating he's about 18 now.
Canon Point: Post Volume 4.
Canon History: I'm tired of being the lovable idiot, stuck in the tree while his friends fight for their lives! Don't you understand? If I can't do this on my own... then what good am I?

At the start of the series, Jaune was a person determined to prove himself, thrust forward by the ideas and pride he had in his family's past heroes. He's awkward, believing that referring to Weiss as "snow angel", is a good idea, and takes on new things with an almost naïve kind of enthusiasm, becoming frustrated and easily discouraged when he fails. Jaune's ideals in heroes saving the day to create a happy ending are similar to Ruby's, but he's much more sheltered and shown to have no known combat experience, not even aware that Pyrrha was a celebrity, or what aura is, which is probably one of the most basic pieces of knowledge for aspiring huntresses and huntsman. Little has been provided regarding Jaune's past, but based on his ignorance of the world how strongly he reacts to loss and how drastically is personality shifts from Volume 3 to Volume 4, it's safe to assume that unlike many of his now fellow former classmates, Jaune is pretty sheltered, and his motives for becoming a huntsman change directions dramatically from the last point RWBY leaves off.

Jaune is shown to care greatly about what people think of him, as seen when he first introduces himself to Ruby, his line is not so much confident as it is forced in hopes of faking it til he makes it. He's clearly unprepared, behind the other students in skill and knowledge. Why would someone who doesn’t even know the basics of combat want so strongly to become a hero? While not much is given about Jaune’s past, it is revealed that he comes from a line of warriors and heroes who he strives to embody.

Jaune's obviously not unfamiliar to self-esteem issues, and he has a low sense of self-worth, as shown when he reveals to Pyrrha that he wasn't accepted into Beacon through legitimate means. He knew he wouldn't be accepted into Beacon without faking his transcripts, but more importantly, he takes on too much on his own at the beginning, even going so far as to allow Cardin to blackmail him so he won't get kicked out. His reasoning is that if he can't succeed at becoming better--someone more than comic relief, or a damsel in distress--then he isn't any good. Later, he confides in Pyrrha that his parents never really put much stock into him being successful at Beacon. They told him it was fine if he had to move back, which was a depressing thought for him. His lack of confidence impacts many of his decisions, manifesting at times when he becomes defensive and refuses the help Pyrrha offers, or allowing Cardin to continue to bully him without bothering to confront him.

If there's anything that can snap Jaune out of feeling bad for himself, it's looking out for the people he cares about. When Cardin brought Pyrrha into his plan to blackmail Jaune, attempting to bully him into throwing red sap at Pyrrha so she would be stung by rapier wasps, he struggled but finally stood up to him and threw the red sap at Cardin. However, instead of just wasps, Jaune and Cardin's team are confronted by an Ursa (a bear-like grimm), at which point Jaune could have easily escaped and left the person who had been tormenting him to die.

This is the moment when Jaune displays what kind of person he is: not only does he try to do the right thing, by protecting someone he no doubt resents--his Aura is dangerously low, and he's faced with a decision. Run and live, or protect Cardin at possibly his own expense. He makes a tactical choice but also practically disregards his own safety in a final gamble to finish the Ursa off, which works, thanks to Pyrrha's unmentioned assistance, but also reveals just how far he's willing to go for others. The success at defeating the Ursa emboldens Jaune to give Cardin a final warning:

"Don't ever mess with my team - my friends - ever again."

Yet even then, Jaune says nothing about himself. Maybe it goes unsaid, but it also reveals his friends as the driving force for many of his decisions. Jaune reacts similarly when he defends a helpless and sick Qrow, Ruby's uncle, from the Nuckelavee, despite being someone he's shown to be resentful toward for both following team RNJR without letting them know "He was using you as bait", and his involvement in asking Pyrrha to become the next Fall Maiden, "So you forced it on Pyrrha." While many of the statements like these Jaune has made as of late may stem from a newfound cynicism an bitterness, his ability to point out the facts--however unpleasant--show in some ways, Jaune is more perceptive of the motives of others than his peers. At the very least, he's certainly more vocal about it.

Jaune is showed to be a very caring, if at times clueless leader for his teammates. It's not clear how team JNPR made the decision to shadow a sheriff at a village outside of the kingdom for their field trip, but since Pyrrha mentioned it was what Ren and Nora wanted to do, he likely took their feelings into account. He even apologizes and promises Ren they will get to the village later when plans change and he changes their mission to go help team RWBY, based on a bad feeling followed by the city alarms. He recognizes that Pyrrha has a lot of things going for her, but fails to realize that she might be isolated because her status intimidates people. When he realizes her disappointment at going to the dance alone, he keeps his promise as an apology and wears a dress while he asks her to dance, just to cheer his friend up. When Pyrrha is asked to become the Fall Maiden, potentially sacrificing her own sense of self and personality in the process, becoming more withdrawn while she tries to face her conflict over the new decision, Jaune recognizes something is wrong with her and does his best to cheer her up. The words he offers to her are meant to encourage her, but only do the opposite.

"Of course you can. The Pyrrha Nikos I know would never back down from a challenge. And if you really believe it's your destiny to save the world... you can't let anything stand in your way.

However, considering there was no way to know the situation she had ended up in, and how strongly Pyrrha reacted (using her Semblance of polarity to push him into a wall) it's safe to say he said the right thing at the very wrong time.

Jaune may doubt himself, but he never quits. At times, his stubborn nature can be a bad thing, such as when he insists that the relic is in an abandoned cave, only to lead himself and Pyrrha to a Deathstalker. Or, when he was so infatuated with Weiss, that he continuously asked her out despite her multiple rejections. Despite his feelings for her, he seems to sincerely care about her happiness. Once he realizes she was rejected by Neptune, the guy she likes, just because he was too embarrassed to admit he couldn't dance, he convinces Neptune to approach her, assuring him he'd make her night.

Initially, Jaune isn't shown to be much of an academic, as he's shown falling asleep in class and reading comic books in the library. It's possible that he's just bored with reading and staying still, but what he is good at is applying his knowledge to his environment and using his teammates strengths and weaknesses to react in the moment. He's also shown to have interests in team strategies, clearly putting effort into his team attacks to the point where he even came up with names for them such as Flower Power and Arkos. Jaune definitely is distracted and scatter-brained to some degree. This is highlighted when he pulled JNPR’s match against BRNZ to a halt for a ‘team meeting’, becoming so absorbed in discussing their combined moves that he forgot they were in the middle of a fight, until the rival team reminded him. By Volume 4, Jaune has become much more focused when in battle, even going so far as to reprimand Nora and Ren for discussing what their new team name should be while waiting for Ruby to lure the Petra Geist to their chosen battleground. His strategies and sense of teamwork have strengthened, and he manages to come up with a successful tactic to take the grimm down. He still gets distracted though, yelling at Ruby for haphazardly destroying boulders that he has to dodge, getting smacked in the face with one in the process.

Jaune is capable of thinking ahead, such as when he creates team attacks to use in battle later, but reacting in the moment and at times making impulsive decisions seems to be more natural for him. Some examples include when he tried to serenade Weiss with a song that he either thought of in the moment, or hadn't practiced because he quickly forgot what day the dance was, as well as when he blindly attacks another Ursa just because he was successful at it in the past.

From being the first person to approach Ruby as a friend, instead of a disinterested bystander or yelling heiress, to trying to cheer up Pyrrha when something was clearly bothering her without her saying anything, Jaune is receptive to the feelings of others and just tries to make sure they're happy. But he isn't a mind-reader, and he can say or do the wrong things. He fails to recognize the full significance of Pyrrha's feelings for him, and just why she might be making some of the decisions she does. Nonetheless, he once again disregarded his own safety without a second thought when Pyrrha was about to be attacked by a Nevermore, and he was shown to be terrified and pleading for her not to go after Cinder alone.

When Jaune is at his worst, he tends to withdraw into himself and avoid others. He becomes much less talkative, abandoning his attempts to at least seem confident. These behaviors are amplified by Volume 4. Approximately six to eight months have passed since the fall of Beacon, and the loss of Pyrrh. While Jaune is much more subdued, at first he's shown to be making an attempt to move forward and stay as optimistic as he can by encouraging his teammates and even playing along with Ruby and Nora's teasing when he talks about how his seven sisters would braid his hair.

"Yeah, they just kept doing pigtails, but personally, I think I'm more of a "warrior's wolftail" kind of guy."

Seeing the Shion, a village he fondly spoke of being a childhood camping spot his family used to frequent burning to the ground and littered with corpses is possibly the tipping point where Jaune becomes much more vocally cynical and withdrawn. He implies Higabana might not be standing when they reach the town, and he calls Qrow out on being involved in both convincing Pyrrha to become the Fall Maiden (Or forcing her to in Jaune's words), as well as using his own niece as bait for the Grimm during their journey through Anima. His attempts to hide his frustration and just how much he's struggling from his teammates quickly come to a head when he loses his temper on Qrow and demands answers.

Naturally, Jaune has some nervous energy, but by Volume 4 it is exacerbated and having lost so much in a very short amount of time, he's become fearful and desperate not to lose anything else. This is seen when he demands RNJR not split up, stating: "No, we're supposed to stick together! We keep each other safe!" Jaune has always cared about teamwork, whether it's to win a competition or keep everyone alive. Defeating the Nuckelavee with his team without losing anyone, including an injured and delirious Qrow, showed Jaune that there is hope and it's possible to keep everyone alive. Jaune is still colder than before and more closed-off, but he smiles more easily at Nora and Ren, and Ruby when she's relieved they made it to Mistral in time to save her uncle Qrow. Many people in Remnant have to face reality too fast, but Jaune's lack of experience made it harder on him. He's still the same compassionate person at heart though, able to acknowledge Ruby lost just as much as he did, and that everyone did at Beacon, encouraging her when her guilt and doubts become overwhelming. Jaune still wants to protect everyone else and will charge in blindly at his own expense in order to do so. The difference is, now it's less about being the hero his family took pride in, and more about ensuring no one else, including himself, has to lose anyone again.

Aura: In Remnant, every living creature with a soul has a living manifestation of it known as Aura. Like all abilities or muscles, how effective Aura is depends on how the character develops and uses it. Pyrrha mentions that Jaune has an impressive amount of Aura, and later on in Volume 4, his Aura never breaks even against enemies such as Tyrian or the Nuckelavee. Because of this, Jaune can be a decent tank, taking damage and distracting powerful enemies while characters with higher damage focus can attack.
Semblance: A special ability unique to the wielder, generally most semblances reflect the person's character someway. Despite frequently training with Pyrrha to master his Aura and learn his Semblance, Jaune hasn't discovered his yet much to his frustration. He has one, probably, we just don't know it yet.
Swordplay: At the start of the series, Jaune's ability to use a sword was mediocre at best, and sloppy and reckless at his worst. He frequently charged in without thinking, until he learned to use more defensive strategies. Despite this, with Pyrrha's help, he was able to behead an Ursa with his own strength, and later on take one down on his own. He's improved since then, having at least half a year to practice, even going so far as to learn how to gauge the effectiveness of his moves by the sound and wind his sword would make upon swinging.
Strength: Feats of super strength are fairly the norm in RWBY, but Jaune is strong enough to both stop a giant horse grimm in its tracks and hold it off, and fling a watermelon like it's a football while doing a forward flip. He's not the strongest but he's strong.
Reflexes: Jaune may not have superspeed, or be as agile as his fellow huntsmen, but he's shown to be quick enough to dodge (most) of the boulders thrown at him, hit only in the face once he was distracted. He also ran and reacted quickly enough to dodge the stretchy arms of the Nuckelavee, a humanoid, horsemen like Grimm who had taken out entire multiple villages presumably on its own.
Strategy: Jaune was given the label "The Strategist" by his team and not just because they felt bad for him. Despite being scatter-brained, he's good at planning in the moment and taking his surroundings and the talents of his friends into account. His tactics are simple at the moment, but they work, and with more practice he'll learn what works better and continue to improve.
Survival skills: Jaune has canonically stated that his family used to go camping, and he was never shown to be particularly hindered on RNJR's trip to Mistral that mostly involve walking and camping outside in sleeping bags. Jaune will find it easier to adapt to living on the island Enso than some characters, however, he's used to more temperate environments with forested terrain and purchasing supplies beforehand, so he won't be a survival or hunting expert.

Scroll: Similar to an Ipad, Jaune will have his Scroll, but it would have been water damaged. Before, he could only use it to communicate with his teammates, and without them around he would have only used it to replay the message left by Pyrrha repetitively each night.
Crocea Mors: A family heirloom, a longsword and shield he had modified to be able to combine to form a larger sword.
His armor: Consisting of a chest plate, bracers, plated gloves and single left-armed pauldron (because RWBY and its asymmetry).

Miscellaneous items, such as food and currency, would have been lost.


Thread Sample: Test Drive thread

Q&A: I'd like to do this in addition to my sample, please!
21 July 2017 @ 08:40 pm
player information
name: Heather
age: 33
contact: [plurk.com profile] vikael or PM this journal
other characters: N/A

character information
name: Vincent Valentine
canon: Final Fantasy VII Compilation
canon point: Just before the attack on WRO Headquarters; Dirge of Cerberus
age: ~65 (looks early 30s)

(canon) background: here
(original) world: n/a

Shapeshifting: When stressed, Vincent can sometimes "hulk out" in the form of the Galian Beast, a rampaging monster of rage capable of considerable physical damage and Beastial Flare (A fire-elemented attack a lot like a supernova). When it comes to nearly being killed, Vincent will transform into Chaos. When Vincent transforms into Chaos, he is completely unaware of the situation save for the vaguest of senses. Chaos craves the corrupted souls of the living, is capable of god-like feats of strength, flight, gravity attacks, etc.
Enhanced reflexes: Hojo's augmentations and experiments gave him increased agility and speed, making him very difficult to hit, or to even track well when he's moving quickly.
Materia Usage: All residents of Gaia are able to use Materia, which is essentially crystalized magic. Vincent's are pretty normal, and they are on chains which allow him to augment what his gun fires. Fire materia? Fireball. Lightning materia? Electricity ball.
Damn Good Aim: Vincent is a hell of a shot, rarely missing even when he has nearly no time to aim properly. His expertise is in handguns. Custom ones, too.

Loyal: It's takes quite a bit to earn Vincent's trust, but once you have it, he'll always come to your aid, even if he's not very good at telling you he'll be there. His friends' problems are his own, and he'll stand with them.
Responsible: He can sometimes take this to an extreme, feeling responsible for things that are way beyond his actual fault. That being said, we he does feel responsible for getting something done, you better believe it's going to be done. It takes a lot of prodding (sometimes on behalf of his friends) to spur him into motion, but once he's going, he won't stop until a mission is completed.
Pragmatic: Vincent follows his own moral compass, not allowing the thoughts or beliefs of others to influence his actions. He doesn't really concern himself with how others view him, but does what he feels to be right in a given situation.
Belief in Innocence: A little confusing, I know, but basically, Vincent believes that the innocence of those who have never committed any grave wrongs should be protected at all costs, and will go to great lengths to do so.
Observational skills: Vincent's tendency towards quiet reflection and observation coupled with his Turk training in subtlety make him very well equipped to notice the minutia of a given situation, and to notice details others may have overlooked.


job skills (optional):
housing (optional):

network username:

network sample:

prose/action sample:
20 July 2017 @ 12:34 pm

Name: Rapunzel
Age: 17
Birthday: Unknown
Height: Unknown
Weight: Unknown
Blood Type: Unknown
Hair Colour: Blonde
Eye Colour: Green
Canon Point: Just after 'Where will my life begin (Reprise)' when she leaves the tower.
Date of Arrival: 3rd July 2017
20 July 2017 @ 12:07 pm

Name: Haru Okumura
Phantom Name: Noir
Age: 17
Birthday: Unknown
Height: 5'2" (158cm)
Weight: Unknown
Blood Type: A
Hair Colour: Light Auburn
Eye Colour: Brown
Canon Point:
Date of Arrival: 7th June 2017
18 July 2017 @ 08:12 pm
So this is going to be listing Eidth's abilities as a Vampire, I will always contact a player and ask before doing anything drastic however if you'd rather nope out all together feel free to leave a comment here. (They will be screened)

Read more... )

Other Vampire Stuff
Read more... )
18 July 2017 @ 07:56 pm
How's My Driving?

Do you have feedback or critique on how I play Edith? This is the place to give it! Also if you could provide links to examples with any critique, that would be excellent, since it'll help me identify (and improve!) the issue.


If you'd like to talk in slightly easier but still private way, you can send a PM!

Additional Links
History (WIP) | Abilities
18 July 2017 @ 10:06 am
Kirishima Sigil - Kirishima is another Battleship of the Kongo line. While she's more aggressive than I am she is very much a solid partner. I tended to let her lead due to this as it was found that often being aggressive allowed our presence to cause mistakes in our enemies. She was sunk alongside me in Yokosuka Harbor. I had originally believed that I had caught her Union Core but it seems that I hadn't. If the situation was reversed, I believe that she'd have made the same decision I had. I hope her core was recovered from the sea.

Maya Sigil - A Takao class cruiser, she does seem eager to perform but I am unsure if that eagerness would be a detriment in combat. Perhaps things would have gone differently if I had brought her to battle alongside Kirishima and me. Although she may have begun to sing the bear song endlessly until we made contact...

Kongo Sigil - Kongo is the Flagship of the First Oriental Fleet and my superior, having replaced the former Flagship Hyuuga after she was sunk. She is very focused upon her tasks although I'm unsure if the phrase 'by the book' may apply to how she operates. I regret that we were unable to finish the mission she gave us.

Hyuuga Sigil - Hyuuga was my original superior when Kirishima and I were part of the Former Second Oriental Fleet. The fact her as a Flagship, was sunk was a sign that I-401 was not to be taken lightly and that given the ability to do damage to one of us humans are a major threat.

Ted Icon - Ted was the first human I encountered outside of combat. Exhibit's Odd behavior. He may have a desire to collect words or at least the origins of words. Unknown if he believes that I am actually human. He may refer to my name as being 'Distinguished Hazlenut' after the characters that make up my name in kanji. I am not sure how I feel about this.
17 July 2017 @ 09:29 pm

like dislike neutral

Pidge thinks she is a cute kid, though the idea of such a young kid being separated from her father makes the paladin quite frustrated. She feels a bit like an older sister to the kid at the moment.
Pidge has a hard time reading this girl, so she’s not entirely sure what to think of her. So far she hasn’t been bad, so she is going to see how things go from here.
Pidge finds him nice, and cute, in a way that reminds her a little of her brother. Jaune isn’t as nerdy as Matt but he seems just close enough that it is comforting to her right now.
Kaytu Esso
He is a robot, Pidge is in love. But on a serious note, she feels very comfortable around Kay, as it normal for her and technology, and he has been very kind to her so far.
Pidge... is a bit uncertain about him. He isn’t rude, or mean, per say, but he isn’t the kind of friendly she is used to. She’s willing to keep giving him a chance, so long as things don’t blow up on her for it.
Pidge has met him... but doesn’t know much about him, so she is preferring to stay neutral.
Pidge finds this girl very quirky and amusing, but she also respects the strong will that she seems to have. She is considering making a more friendly place for those who are young but don’t want to be dependent on other, with Louise.
Pidge finds him nice enough, and is glad that he wasn’t too proud to go back on the idea of her needing to go to an orphanage. She thinks that they could at least have healthy respect for each other as people with fighting experience.
Pidge finds him friendly enough, even though he claims to have been a part of an unsavory group before. She thinks he’s a lot better of a person than he even tries to seem.
( coding by whambam )
15 July 2017 @ 03:09 pm
Yugi Mutou
[personal profile] sizedoesntmatter


13 July 2017 @ 11:02 pm

Alucard Sword - Family heirloom from his mother.
Alucard Shield - Can be used in tandem with a Shield Rod to become a weapon.
Alucard Mail - Gives extra resistance to Fire, Ice and Lightning attacks.
Twilight Cloak
Dragon Helm


Dark Metamorphosis - Red blood splashed on him will restore his own life for a short period.
Hellfire - Alucard can teleport and attack with fireballs from his cape. A similar skill used by his father.
Soul Steal - Alucard can drain life from nearby targets from a distance.
Summon Spirit - Summons a spirit to attack enemies.
Tetra Spirit - A more powerful Summon Spirit; Summons four spirits.
Shapeshifting - Alucard can change into the form of a wolf, a large bat or [sometimes poisonous] mist.


Leap Stone - Allows Alucard to double jump
Gravity Boots - Allows a high jump
Holy Symbol - Prevents Alucard from being harmed by water (it's not a snorkle, dammit!)
Familiar Cards - Allows him to summon a Faerie, Bat, Demon, Sword or Ghost familiar